AoeStats
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Arabia

509536406Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 58m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
78 4,515 10:11 22:22 41:26 ⚔ Scout Rush
51 2,934 10:03 26:27 41:23 ⚔ Archer Rush
45 2,621 9:02 23:10 39:41 ⚔ M@A into Archers
39 2,282 9:43 21:02 34:18 ⚔ Scout Rush
32 1,834 9:11 33:43 54:02 ⚔ Archers into Skirms
23 1,322 10:21 27:26 37:10 ⚔ Archer Rush
22 1,274 10:45 22:53 49:59 ⚔ Scout Rush
18 1,049 10:20 23:28 34:45 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,445 13,762 17,380 3,840 74,427 85,027
28,360 23,567 11,855 1,250 65,032 70,435
30,645 12,704 19,025 1,780 64,154 72,469
37,140 10,489 15,445 950 64,024 70,857
24,300 18,935 8,885 3,000 55,120 76,174
17,405 16,066 16,295 1,600 51,366 53,171
10,100 13,816 12,690 750 37,356 40,771
13,000 13,416 6,470 1,380 34,266 36,717
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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