AoeStats
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Nomad

510736428Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 54m 21s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Vietnamese · Taiwan
892
+13
🇷🇺 Japanese · Russia
884
+13
🇧🇷 Chinese · Brazil
723
+21
🇬🇧 Huns · United Kingdom
874
-18
🇹🇼 Byzantines · Taiwan
808
-15
🇦🇹 Ethiopians · Austria
784
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,896 17:09 23:44 43:08 ⛏ Fish Boom into Fire Galleys FC
21 1,124 17:53 23:09 39:07 ⛏ Fish Boom FC
20 1,075 15:41 25:48 38:04 ⛏ Fish Boom FC into Fire Galleys
17 941 16:19 21:58 35:55 ⛏ Fish Boom FC
13 718 16:49 21:53 44:00 ⛏ Fish Boom FC
8 420 15:47 24:46 48:30 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,970 21,850 13,095 4,265 64,180 74,957
24,950 15,140 13,205 2,860 56,155 57,447
12,205 19,115 10,960 3,700 45,980 56,185
20,235 18,127 5,465 1,750 45,577 55,183
13,475 11,660 7,075 3,810 36,020 37,301
13,070 11,875 6,875 1,540 33,360 42,345
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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