AoeStats
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Black Forest

510729541Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 71m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bulgarians · United Kingdom
865
+15
🇦🇹 Ethiopians · Austria
784
+18
🇸🇬 Vietnamese · Singapore
778
+18
🇬🇧 Bohemians · United Kingdom
933
-21
🇳🇴 Mongols · Norway
910
-20
🇵🇱 Malians · Poland
663
-10
Player eAPM Actions Feudal Castle Imperial Opening
30 2,115 12:58 17:30 35:42 ⛏ FC into Fish Boom
23 1,622 11:56 19:05 31:03 ⛏ Fast Castle
18 1,271 12:27 22:01 34:33 ⛏ Fish Boom FC
14 989 19:07 27:55 49:50 ⛏ Fast Castle
13 921 11:13 25:32 37:55 ⛏ Fish Boom FC
12 839 12:45 16:48 31:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
67,905 28,745 34,955 4,900 136,505 170,169
41,820 41,047 19,505 6,310 108,682 110,845
35,850 34,596 17,155 3,710 91,311 121,395
27,730 15,490 20,385 2,510 66,115 69,526
14,450 22,480 16,815 2,385 56,130 67,300
18,645 10,431 7,020 2,655 38,751 43,542
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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