AoeStats
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MegaRandom

510568614Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 65m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Malians · Austria
853
+11
🇦🇹 Goths · Austria
852
+11
🇦🇹 Khmer · Austria
761
+15
🇦🇹 Huns · Austria
799
-15
🇪🇸 Turks · Spain
718
-11
🇸🇰 Aztecs · Slovakia
703
-11
Player eAPM Actions Feudal Castle Imperial Opening
18 1,182 13:57 21:35 36:45 ⛏ Fast Castle
16 1,051 11:00 20:30 40:56 ⛏ Fast Castle
15 1,004 12:30 21:43 39:37 ⚔ Scout Rush
13 825 13:49 18:26 — ⛏ Fast Castle
13 865 12:37 22:04 39:27 ⛏ Fast Castle
8 502 10:56 19:35 28:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,360 19,410 14,955 5,140 62,865 71,171
29,705 20,010 7,495 1,600 58,810 71,621
19,245 12,130 12,650 1,600 45,625 49,200
18,905 11,935 6,385 3,100 40,325 51,376
9,680 10,705 4,990 3,850 29,225 29,773
13,665 3,435 6,205 2,700 26,005 29,033
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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