AoeStats
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Baltic

510457495Analyzed
2v2 RM · 3d ago on Oct 1, 2026· 50m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Chinese · Australia
728
+13
🇨🇳 Celts · China
712
+14
🇺🇸 Vietnamese · United States
719
-16
🇲🇽 Khitans · Mexico
608
-11
Player eAPM Actions Feudal Castle Imperial Opening
24 1,218 11:26 18:52 31:50 ⛏ Fish Boom FC
21 1,082 12:05 23:40 38:33 ⚔ Scout Rush
18 928 13:25 21:29 33:40 ⛏ Fish Boom FC
15 787 17:20 26:19 41:10 ⚔ Fish Boom into Galleys FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
25,470 17,741 9,680 3,500 56,391 73,427
21,845 17,830 10,675 2,465 52,815 54,130
13,705 25,225 8,625 1,915 49,470 53,384
14,265 12,525 8,665 1,175 36,630 46,055
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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