AoeStats
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Nomad

507682636Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 46m 54s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vikings · China
1011
+11
🇨🇳 Persians · China
1004
+11
🇹🇼 Shu · Taiwan
876
+16
🇦🇷 Burgundians · Argentina
856
+17
🇨🇳 Magyars · China
1035
-25
🇨🇳 Burmese · China
1020
-19
🇹🇷 Lithuanians · Türkiye
766
-9
🇨🇳 Turks · China
718
-8
Player eAPM Actions Feudal Castle Imperial Opening
41 1,931 13:16 22:00 27:04 ⛏ Fish Boom FC into Fast Imp
24 1,124 17:16 27:26 — ⛏ Fish Boom FC
21 989 14:14 19:43 41:02 ⛏ Fish Boom FC
19 876 15:51 19:42 31:41 ⛏ Fish Boom FC
16 765 15:52 23:28 — ⛏ Fish Boom FC
0 18 — — —
0 8 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
26,660 12,065 10,115 4,400 53,240 64,880
11,825 20,753 16,445 2,350 51,373 54,724
21,745 10,945 12,145 3,000 47,835 58,691
17,320 8,670 5,485 3,100 34,575 40,712
14,170 8,950 5,445 2,250 30,815 33,456
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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