AoeStats
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Oasis

507679827Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 38m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Tatars · Hong Kong SAR China
1080
+14
🇨🇳 Magyars · China
1044
+15
🇨🇳 Wei · China
1030
+16
🇦🇷 Spanish · Argentina
769
+26
🇨🇳 Teutons · China
1037
-18
🇨🇳 Georgians · China
1025
-18
🇨🇳 Magyars · China
1014
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🇨🇳 Poles · China
1004
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 1,783 9:27 22:06 38:45 ⚔ Scout Rush
29 1,136 10:22 — — ⚔ Scout Rush
28 1,069 11:32 28:55 — ⚔ M@A into Towers FC
24 920 11:35 16:20 29:37 ⛏ Fast Castle
24 934 10:26 17:58 29:56 ⛏ Fast Castle
20 778 11:34 16:24 31:11 ⛏ Fast Castle
20 779 11:22 16:30 — ⛏ Fast Castle
16 627 11:49 17:03 32:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,730 12,715 10,470 3,185 45,100 48,316
16,925 9,557 4,350 850 31,682 37,409
13,710 6,280 4,755 2,800 27,545 33,494
12,130 8,545 4,565 870 26,110 31,248
9,420 6,225 1,670 2,150 19,465 24,053
6,935 4,820 1,015 1,245 14,015 17,506
5,475 4,105 300 2,300 12,180 13,042
6,090 3,246 100 455 9,891 9,903
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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