AoeStats
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Arena

506617357Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 38m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇴 Turks · Jordan
1120
+13
🇸🇪 Poles · Sweden
1069
+15
🇨🇳 Hindustanis · China
1062
+15
🇮🇱 Japanese · Israel
1025
+17
🇨🇳 Franks · China
1114
-18
🇹🇼 Gurjaras · Taiwan
1057
-15
🇨🇳 Mongols · China
1025
-14
🇨🇳 Poles · China
998
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 2,142 10:45 14:35 27:08 ⛏ Fast Castle
29 1,106 10:47 16:22 33:31 ⛏ Fast Castle
29 1,123 11:09 14:53 30:50 ⛏ Fast Castle
23 896 10:37 15:13 — ⛏ Fast Castle
21 790 13:18 18:08 23:49 ◆ FC into Fast Imp
21 825 10:57 14:43 28:54 ⛏ Fast Castle
21 812 12:20 17:02 34:36 ⛏ Fast Castle
15 572 11:39 16:49 28:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,090 16,515 7,590 2,250 43,445 47,067
18,485 11,430 9,975 1,600 41,490 43,793
20,030 8,800 9,875 850 39,555 46,878
17,015 9,945 5,270 1,570 33,800 35,810
15,460 9,900 5,245 2,500 33,105 40,654
13,840 11,345 4,765 2,250 32,200 39,368
11,575 8,975 5,975 305 26,830 29,390
9,345 7,905 7,555 205 25,010 30,419
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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