AoeStats
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Black Forest

509900001Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 77m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Maya · China
837
+12
🇺🇸 Turks · United States
788
+14
🇺🇸 Byzantines · United States
747
+16
🇹🇷 Bulgarians · Türkiye
791
-15
🇫🇷 Huns · France
746
-14
🇫🇷 Bohemians · France
722
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 1,848 10:49 19:28 35:01 ⛏ Fast Castle
20 1,595 11:34 19:27 33:16 ⛏ Fast Castle
19 1,508 12:10 22:19 38:31 ⚔ Archer Rush
14 1,053 16:20 25:40 41:17 ⛏ Fish Boom
12 943 13:34 23:35 39:19 ⛏ Fast Castle
8 601 12:06 24:15 44:01 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,005 29,630 28,880 4,350 101,865 140,138
45,310 18,982 27,635 4,405 96,332 104,652
27,735 29,920 18,940 4,905 81,500 96,584
28,400 21,217 21,315 8,235 79,167 83,639
28,285 13,351 15,050 3,305 59,991 80,184
8,710 5,725 4,235 2,170 20,840 22,923
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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