AoeStats
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QS Arena

503411920Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 42m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1002
+12
🇩🇰 Shu · Denmark
948
+15
🇨🇱 Saracens · Chile
921
-14
🇨🇱 Slavs · Chile
920
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,487 8:55 12:31 28:09 ⛏ Fast Castle
28 1,196 8:45 17:37 34:01 ⚔ M@A FC
23 999 7:42 12:31 — ⛏ Fast Castle
20 832 9:22 16:39 31:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,055 13,565 13,815 950 44,385 45,657
12,825 12,860 11,295 2,725 39,705 48,616
14,795 12,044 6,920 2,185 35,944 40,086
14,930 9,601 5,235 3,600 33,366 34,567
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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