AoeStats
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Coastal Forest

503408134Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 34m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Celts · Germany
947
+16
🇵🇱 Armenians · Poland
853
+20
🇩🇰 Spanish · Denmark
948
-18
🇨🇴 Romans · Colombia
938
-18
Player eAPM Actions Feudal Castle Imperial Opening
46 1,575 10:22 19:48 — ⚔ Fish Boom into Scouts
30 1,020 12:39 19:39 — ⛏ Fish Boom FC
22 742 12:35 22:19 —
18 604 11:18 24:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,240 10,579 3,740 455 26,014 27,352
10,745 8,590 2,215 1,500 23,050 25,538
8,390 8,649 4,250 1,700 22,989 26,353
6,755 3,560 1,500 1,950 13,765 14,575
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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