AoeStats
← Son Johan

Fortress

509947849Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 47m 14s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
37 1,746 8:29 18:47 23:40 ⚔ Towers FC into Fast Imp
28 1,318 9:49 13:58 18:47 ◆ FC into Fast Imp
19 894 8:17 12:59 33:03 ⛏ Fast Castle
19 876 8:07 13:38 29:42 ⛏ Fast Castle
12 575 8:41 16:29 — ⚔ M@A FC
11 500 10:12 20:46 — ⚔ Tower Rush
8 401 10:11 25:02 28:54 ⚔ M@A into Fast Imp
7 346 9:50 23:14 31:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,845 9,940 8,660 2,650 40,095 58,242
14,325 16,325 8,195 850 39,695 60,152
17,680 8,675 8,030 850 35,235 42,167
12,505 8,150 10,525 0 31,180 35,447
10,035 5,325 5,700 780 21,840 26,458
10,350 6,565 3,550 1,135 21,600 29,162
8,450 5,510 2,900 3,105 19,965 26,331
8,780 5,727 2,485 1,250 18,242 20,458
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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