AoeStats
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Arabia

510395882Analyzed
2v2 RM · 8h ago on Sep 30, 2026· 33m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Teutons · Türkiye
817
+15
🇹🇷 Tupi · Türkiye
799
+16
🇩🇪 Mongols · Germany
829
-17
756
-18
Player eAPM Actions Feudal Castle Imperial Opening
39 1,308 10:07 25:45 — ⚔ Drush into Archers
33 1,101 13:10 23:30 — ⚔ Skirmisher Rush
23 774 12:51 17:38 23:14 ◆ FC into Fast Imp
22 734 9:06 32:20 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,575 6,420 5,325 2,545 21,865 27,276
7,535 6,538 2,885 1,100 18,058 18,529
6,270 4,090 2,550 305 13,215 13,829
6,270 5,007 600 875 12,752 14,933
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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