AoeStats
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Black Forest

509369722Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 76m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
818
+11
735
+21
🇨🇱 Italians · Chile
715
-13
🇨🇱 Spanish · Chile
704
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 2,691 13:19 17:30 22:36 ◆ FC into Fast Imp
25 1,873 12:07 20:09 32:28 ⛏ Fast Castle
23 1,764 14:14 20:53 35:31 ⛏ Fast Castle
23 1,719 11:52 21:47 35:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,720 50,282 26,275 4,075 119,352 133,623
20,485 39,251 29,395 4,305 93,436 149,594
12,775 35,650 32,930 9,255 90,610 120,725
30,830 29,645 25,750 2,820 89,045 137,563
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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