AoeStats
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MegaRandom

508727673Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 88m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Huns · France
531
+14
🇫🇷 Poles · France
530
+14
🇫🇷 Sicilians · France
523
+14
🇸🇪 Britons · Sweden
508
-15
🇵🇱 Lithuanians · Poland
492
-14
🇮🇪 Persians · Ireland
453
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 3,761 14:14 29:31 48:16 ⚔ Scouts into Fish Boom into Skirms
42 3,685 14:56 25:37 38:05 ⛏ Fast Castle
19 1,651 15:58 24:39 41:40 ⚔ Fish Boom into Archers
19 1,670 11:52 27:26 40:46
15 1,301 12:25 23:54 40:13 ⛏ Fish Boom FC
11 955 14:31 30:53 45:02 ⚔ Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
41,465 31,641 21,345 4,645 99,096 125,089
33,765 21,385 27,345 5,580 88,075 110,939
29,985 22,820 20,400 8,800 82,005 96,324
21,355 20,640 17,855 3,245 63,095 79,725
23,340 19,335 12,580 5,860 61,115 63,905
25,510 12,962 12,460 2,925 53,857 65,421
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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