AoeStats
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Arena

508704167Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 77m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇿 Turks · Kazakhstan
694
+10
🇷🇴 Franks · Romania
649
+12
🇲🇽 Italians · Mexico
363
+24
🇫🇷 Cumans · France
559
-15
🇫🇷 Saracens · France
559
-16
🇫🇷 Turks · France
551
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 3,632 13:04 18:32 — ⛏ Fast Castle
36 2,763 10:30 30:38 42:34
17 1,275 14:54 32:04 53:26 ⚔ Tower Rush
14 1,094 11:39 21:33 30:44 ⛏ Fast Castle
14 1,097 13:24 25:37 36:43 ⛏ Fast Castle
9 656 13:42 25:59 44:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,235 31,790 14,440 5,150 78,615 84,921
35,065 17,335 20,280 4,285 76,965 104,979
23,725 14,060 25,525 3,750 67,060 91,573
12,985 28,070 13,110 2,935 57,100 63,793
18,940 14,671 11,980 2,500 48,091 49,676
12,245 16,860 8,660 2,750 40,515 45,063
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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