AoeStats
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Arabia

508501757Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 63m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Sicilians · Portugal
825
+6
🇫🇷 Franks · France
755
+8
🇺🇸 Teutons · United States
677
+10
🇫🇷 Malay · France
567
-8
🇫🇷 Inca · France
567
-8
🇫🇷 Dravidians · France
559
-8
Player eAPM Actions Feudal Castle Imperial Opening
35 2,181 13:41 33:52 40:07 ⚔ Archers into Skirms
30 1,903 10:56 32:02 58:47 ⚔ Scout Rush
18 1,168 10:49 19:40 35:46 ⛏ Fast Castle
16 996 9:15 21:19 38:16 ⛏ Fast Castle
13 800 11:41 24:57 44:00 ⚔ Towers FC
9 558 15:31 26:39 47:36 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
29,120 17,035 14,620 2,130 62,905 72,480
20,905 9,405 10,720 3,050 44,080 50,479
20,040 11,203 9,675 2,225 43,143 55,283
15,090 13,301 3,635 1,775 33,801 35,209
11,520 7,740 4,720 2,250 26,230 27,386
9,520 6,406 3,360 2,400 21,686 23,125
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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