AoeStats
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Black Forest

508499796Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 6m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Sicilians · France
554
+13
🇫🇷 Vietnamese · France
554
+13
🇫🇷 Hindustanis · France
546
+13
🇹🇷 Byzantines · Türkiye
562
-16
🇹🇷 Spanish · Türkiye
498
-14
🇪🇸 Khmer · Spain
390
-9
Player eAPM Actions Feudal Castle Imperial Opening
50 339 — — —
33 220 — — —
10 67 — — —
10 70 — — —
8 53 — — —
7 50 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 300 50 0 1,050 855
800 211 0 0 1,011 940
600 275 50 0 925 817
250 195 0 175 620 368
450 100 0 0 550 420
400 24 0 0 424 263
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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