AoeStats
← SkaZaNy1906

Black Forest

510840842Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 61m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Britons · Poland
708
+13
🇹🇷 Slavs · Türkiye
517
+20
🇹🇷 Turks · Türkiye
476
+23
🇧🇬 Bulgarians · Bulgaria
633
-19
🇨🇦 Bohemians · Canada
631
-19
🇷🇺 Spanish · Russia
601
-18
Player eAPM Actions Feudal Castle Imperial Opening
24 1,455 12:03 20:52 30:32 ⛏ Fish Boom FC
21 1,282 18:11 23:43 41:49 ⛏ Fast Castle
17 1,030 16:37 22:15 40:28 ⛏ Fast Castle
14 850 14:39 25:27 32:57 ⚔ Archer Rush
11 658 13:18 25:00 39:02 ⛏ Fish Boom FC
10 646 19:33 25:07 44:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,200 22,192 17,935 4,335 74,662 84,274
21,310 29,346 14,235 3,510 68,401 80,418
17,230 25,574 22,440 2,260 67,504 75,071
23,630 16,139 15,685 3,490 58,944 73,470
19,935 20,232 12,255 3,070 55,492 72,983
17,115 11,009 11,570 1,030 40,724 48,821
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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