AoeStats
← SkaZaNy1906

Baltic

510646205Analyzed
2v2 RM · 2d ago on Oct 2, 2026· 43m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Celts · Poland
694
+14
🇪🇸 Portuguese · Spain
673
+15
🇮🇹 Goths · Italy
679
-16
🇮🇹 Vikings · Italy
613
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 1,098 10:50 19:06 38:22 ⛏ Fish Boom FC
17 752 11:55 24:35 — ⛏ Fish Boom into Fire Galleys FC
14 625 14:25 24:27 36:22 ⛏ Fish Boom into Fire Galleys into Galleys FC
11 464 14:56 33:13 40:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,960 16,180 8,738 400 38,278 45,103
14,115 8,470 2,935 1,500 27,020 33,531
12,270 6,998 4,935 1,530 25,733 28,831
8,230 7,515 2,950 25 18,720 23,720
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.