AoeStats
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Black Forest

509720399Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 53m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Malians · Spain
822
+14
🇵🇪 Romans · Peru
811
+14
🇨🇱 Bohemians · Chile
858
-39
🇨🇱 Magyars · Chile
685
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,627 11:53 19:16 34:32 ⚔ Archer Rush
17 890 14:15 25:06 — ⛏ Fast Castle
16 838 13:11 22:32 41:20 ⛏ Fast Castle
14 747 13:29 22:30 38:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,865 18,467 12,210 3,450 56,992 61,898
16,700 17,058 11,425 2,335 47,518 60,946
16,870 7,565 12,775 750 37,960 50,377
8,280 7,073 1,115 975 17,443 21,655
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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