AoeStats
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Arena

508537804Analyzed
3v3 RM · 8d ago on Sep 22, 2026· 51m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Lithuanians · Peru
833
+15
🇧🇷 Mongols · Brazil
798
+16
🇪🇸 Goths · Spain
787
+16
🇧🇴 Burmese · Bolivia
839
-17
🇧🇴 Tatars · Bolivia
788
-15
🇧🇴 Random · Bolivia
773
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,650 10:05 16:09 34:30 ⛏ Fast Castle
16 814 9:36 17:39 32:33 ⚔ FC into Scouts
16 813 12:24 18:46 — ⚔ FC into Skirms
15 756 10:37 20:05 44:26 ⛏ Fast Castle
12 633 11:18 20:46 30:42 ⛏ Fast Castle
10 510 11:08 19:15 33:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,080 13,545 7,180 1,500 40,305 63,627
19,450 9,825 8,255 2,150 39,680 48,618
16,890 14,200 6,615 1,250 38,955 66,847
15,525 11,015 6,200 1,850 34,590 45,180
10,770 10,363 3,175 1,720 26,028 32,209
5,955 6,530 1,765 1,655 15,905 19,704
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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