AoeStats
← O Nikos O Fermas

Arena

505474439Analyzed
2v2 RM · 24d ago on Sep 9, 2026· 46m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Wu · Greece
633
+15
🇬🇷 Inca · Greece
633
+15
🇺🇾 Malay · Uruguay
710
-19
🇫🇷 Britons · France
498
-11
Player eAPM Actions Feudal Castle Imperial Opening
18 823 11:39 24:04 35:32 ⚔ Skirmisher Rush
17 783 11:54 28:42 41:50
14 657 10:09 21:07 32:39 ⚔ FC into Skirms
13 592 12:16 26:02 44:52 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,290 13,585 6,545 900 35,320 39,095
15,090 10,470 7,565 1,625 34,750 42,800
17,355 5,785 6,620 1,300 31,060 34,349
10,290 10,505 4,655 1,550 27,000 31,675
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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