AoeStats
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Arena

505468018Analyzed
2v2 RM · 24d ago on Sep 9, 2026· 50m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Tatars · Germany
761
+11
🇩🇪 Britons · Germany
688
+13
🇬🇷 Bulgarians · Greece
645
-12
🇬🇷 Slavs · Greece
645
-12
Player eAPM Actions Feudal Castle Imperial Opening
23 1,139 13:12 19:59 41:40 ⛏ Fast Castle
20 1,016 13:23 23:30 43:57 ⚔ FC into Scouts
15 772 12:27 23:12 44:25 ⛏ Fast Castle
12 628 12:40 23:17 42:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,660 8,110 15,015 2,600 48,385 54,100
12,945 12,680 11,000 2,850 39,475 40,506
21,025 5,755 10,450 2,050 39,280 41,989
11,350 10,380 6,790 3,000 31,520 36,490
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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