AoeStats
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Migration

505432552Analyzed
1v1 RM · 22d ago on Sep 9, 2026· 79m 3s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Dravidians · Netherlands
909
+17
🇬🇧 Slavs · United Kingdom
928
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 2,281 12:19 23:58 30:14 ⛏ Fish Boom into Fire Galleys FC
18 1,412 10:54 22:39 33:40 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,155 31,738 26,935 6,280 96,108 98,739
33,665 34,850 19,335 6,840 94,690 101,314
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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