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Rage Forest 2026

504795799Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 55m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Poles · Germany
1451
+15
🇺🇸 Shu · United States
1372
+19
🇳🇴 Bohemians · Norway
1257
+23
🇳🇴 Bengalis · Norway
1203
+25
🇵🇱 Huns · Poland
1528
-24
🇩🇪 Malians · Germany
1410
-20
🇹🇼 Ethiopians · Taiwan
1400
-20
🇩🇪 Jurchens · Germany
1363
-18
Player eAPM Actions Feudal Castle Imperial Opening
59 3,314 13:22 22:33 33:02 ⚔ M@A into Towers into Fish Boom into Archers
52 2,894 12:29 16:35 30:56 ⛏ Fish Boom FC
46 2,582 11:15 14:53 31:28 ⛏ Fast Castle
43 2,397 12:19 15:50 30:12 ⛏ Fish Boom FC
43 2,394 14:13 19:17 37:24 ⛏ Fast Castle
42 2,334 10:52 15:07 30:56 ⛏ Fast Castle
35 1,948 11:55 15:43 30:37 ⛏ Fast Castle
34 1,921 12:57 16:55 30:22 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
45,640 30,680 32,925 4,150 113,395 145,328
36,345 49,513 21,385 2,985 110,228 116,957
48,645 24,380 33,265 2,945 109,235 118,178
39,240 35,557 27,885 4,825 107,507 110,643
38,670 43,469 21,240 3,775 107,154 120,485
27,755 39,766 31,015 2,275 100,811 104,958
31,460 39,972 19,675 1,600 92,707 100,967
26,425 39,258 19,180 2,175 87,038 90,843
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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