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Rage Forest 2026

504790058Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 48m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Franks · Poland
1516
+12
🇩🇪 Malay · Germany
1436
+15
🇳🇴 Wei · Norway
1234
+23
🇳🇴 Japanese · Norway
1177
+26
🇹🇼 Italians · Taiwan
1420
-20
🇪🇸 Mongols · Spain
1411
-19
🇨🇦 Spanish · Canada
1400
-19
🇩🇪 Maya · Germany
1381
-18
Player eAPM Actions Feudal Castle Imperial Opening
61 2,930 10:02 21:10 33:12 ⚔ M@A into Archers
53 2,537 11:01 15:00 29:32 ⛏ Fast Castle
45 2,150 10:14 14:57 29:41 ⛏ Fast Castle
44 2,136 11:42 15:27 29:44 ⛏ Fish Boom FC
42 1,993 11:26 19:47 34:59 ⚔ Archer Rush
37 1,770 10:57 14:45 30:47 ⛏ Fast Castle
33 1,575 11:52 16:36 34:06 ⛏ Fast Castle
29 1,412 12:24 15:56 27:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,105 31,835 18,030 3,055 83,025 87,349
18,300 29,542 21,930 4,300 74,072 77,466
26,140 27,105 12,440 2,955 68,640 70,747
24,030 22,971 9,720 3,645 60,366 64,369
22,520 18,085 15,440 2,450 58,495 66,013
16,075 22,198 14,850 1,610 54,733 62,029
21,990 12,504 16,455 2,165 53,114 55,915
12,225 16,699 9,780 2,750 41,454 44,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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