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Black Forest

503648718Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 103m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Slavs · Netherlands
851
+14
🇨🇳 Turks · China
847
+14
🇵🇭 Italians · Philippines
829
+30
🇲🇽 Khitans · Mexico
823
+15
🇷🇺 Portuguese · Russia
801
-14
🇷🇺 Vietnamese · Russia
801
-14
🇷🇺 Bohemians · Russia
801
-14
🇷🇺 Mongols · Russia
801
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 4,477 16:30 27:41 44:01 ⛏ Fish Boom FC
38 3,954 11:19 26:29 34:16 ⚔ Fish Boom into Skirms
32 3,367 11:26 21:19 35:39 ⚔ Archer Rush
27 2,823 13:56 26:56 41:49 ⚔ FC into Skirms
23 2,391 16:21 29:40 40:16 ⛏ Fast Castle
22 2,330 12:38 16:28 31:45 ⛏ Fish Boom FC
21 2,191 12:27 17:49 34:54 ⛏ Fast Castle
17 1,768 16:06 23:24 35:13 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
104,700 49,485 50,930 6,835 211,950 229,984
109,755 43,455 28,110 8,580 189,900 212,819
49,475 59,592 56,240 5,675 170,982 201,884
42,810 71,265 42,740 2,750 159,565 194,227
87,915 36,660 14,925 2,715 142,215 147,861
45,970 46,693 21,245 4,445 118,353 135,004
40,360 52,852 19,270 3,455 115,937 129,974
39,195 29,509 28,775 2,895 100,374 149,772
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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