AoeStats
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QS Arena

503559936Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 48m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Romans · Canada
893
+13
🇺🇸 Japanese · United States
841
+16
🇺🇸 Bohemians · United States
830
+16
🇨🇳 Turks · China
785
+18
🇫🇷 Byzantines · France
877
-18
🇵🇭 Burgundians · Philippines
866
-37
🇵🇭 Italians · Philippines
833
-41
🇪🇸 Goths · Spain
757
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,801 8:41 16:49 38:36 ⛏ Fast Castle
34 1,664 8:18 16:45 46:10 ⛏ Fast Castle
28 1,354 9:06 13:03 32:07 ⛏ Fast Castle
23 1,105 7:40 12:39 34:16 ⛏ Fast Castle
18 882 9:20 15:47 34:14 ⚔ FC into Skirms into Archers
18 887 12:28 18:33 27:21 ⛏ Fast Castle
17 849 8:46 17:45 28:58 ⛏ Fast Castle
16 783 8:32 14:09 24:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,990 13,270 19,015 1,700 81,975 91,445
23,925 13,465 20,515 4,200 62,105 66,933
19,265 18,925 8,985 1,760 48,935 64,078
14,405 16,035 13,750 2,200 46,390 51,733
18,440 16,870 7,855 1,000 44,165 48,469
17,280 12,960 7,765 2,250 40,255 49,897
15,975 12,680 6,565 3,265 38,485 44,213
14,445 11,765 7,350 1,400 34,960 38,858
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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