AoeStats
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QS Arena

503559557Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 2m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Magyars · New Zealand
983
+14
🇮🇹 Khmer · Italy
919
+17
🇨🇦 Romans · Canada
874
+19
🇫🇷 Byzantines · France
858
+19
🇨🇳 Persians · China
1023
-21
🇭🇰 Shu · Hong Kong SAR China
928
-17
🇵🇭 Burgundians · Philippines
900
-34
🇵🇭 Italians · Philippines
872
-39
Player eAPM Actions Feudal Castle Imperial Opening
37 103 — — —
29 81 — — —
26 71 — — —
23 63 — — —
20 56 — — —
17 47 — — —
10 28 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 0 50 0 550 653
200 125 0 0 325 450
200 50 0 0 250 315
200 0 0 0 200 327
100 75 0 0 175 348
50 100 0 0 150 212
100 0 0 0 100 223
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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