AoeStats
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Oasis

510016959Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 15m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Saracens · Colombia
1573
+12
🇳🇿 Britons · New Zealand
1487
+16
🇺🇸 Magyars · United States
1471
+17
🇦🇷 Persians · Argentina
1448
+17
🇧🇷 Ethiopians · Brazil
1557
-18
🇦🇷 Khmer · Argentina
1514
-17
🇦🇷 Maya · Argentina
1467
-15
🇨🇳 Burmese · China
1405
-12
Player eAPM Actions Feudal Castle Imperial Opening
71 1,110 9:23 — — ⚔ Scout Rush
62 958 8:47 — — ⚔ Scout Rush
60 938 9:33 — — ⚔ Archers into Skirms
52 807 8:49 — — ⚔ Scout Rush
45 707 10:33 — —
44 678 8:54 — — ⚔ Archer Rush
42 648 9:46 — — ⚔ Archer Rush
39 610 9:41 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,745 2,015 50 0 5,810 6,082
2,745 2,150 730 0 5,625 5,598
3,225 2,140 50 0 5,415 5,714
2,550 1,913 635 0 5,098 5,754
2,400 1,890 730 0 5,020 5,234
3,030 1,565 50 0 4,645 5,201
2,480 1,157 50 0 3,687 4,611
1,750 1,371 500 0 3,621 4,197
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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