AoeStats
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Arena

510418133Analyzed
3v3 RM · 20h ago on Sep 30, 2026· 58m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Gurjaras · Canada
1587
+16
🇺🇸 Tatars · United States
1563
+17
🇺🇸 Koreans · United States
1525
+17
🇺🇸 Malians · United States
1805
-26
🇲🇽 Maya · Mexico
1514
-14
🇬🇧 Britons · United Kingdom
1409
-10
Player eAPM Actions Feudal Castle Imperial Opening
73 4,263 10:52 14:37 29:54 ⛏ Fast Castle
57 3,334 10:43 14:55 33:13 ⛏ Fast Castle
54 3,181 8:20 21:40 43:31 ⚔ Towers FC
50 2,940 11:18 23:17 31:03 ⛏ Fast Castle
44 2,572 10:02 13:42 28:31 ⛏ Fast Castle
34 1,972 10:40 14:52 29:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,230 22,090 25,520 3,840 103,680 120,911
22,790 49,198 18,255 3,080 93,323 101,004
31,445 38,220 17,110 1,050 87,825 91,111
51,275 17,012 12,775 4,005 85,067 91,897
29,645 36,189 12,465 4,310 82,609 85,705
41,690 20,856 16,980 2,650 82,176 86,338
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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