AoeStats
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Fortress

510210121Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 70m 18s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Wei · Canada
1565
+18
🇺🇸 Khitans · United States
1505
+20
🇺🇸 Japanese · United States
1603
-19
🇫🇮 Mapuche · Finland
1598
-19
Player eAPM Actions Feudal Castle Imperial Opening
71 5,023 8:35 12:30 26:05 ⛏ Fast Castle
45 3,197 8:30 12:20 25:46 ⛏ Fast Castle
42 2,967 7:41 12:19 26:23 ⛏ Fast Castle
28 1,954 8:03 11:33 25:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
71,625 59,490 26,730 4,900 162,745 174,787
53,755 64,365 23,795 10,460 152,375 158,068
49,675 54,625 38,080 5,710 148,090 150,733
46,030 41,395 43,615 3,515 134,555 159,475
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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