AoeStats
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Lombardia

510207059Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 27m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Aztecs · Canada
1559
+6
🇺🇸 Tatars · United States
1497
+8
🇨🇦 Persians · Canada
1367
-8
🇺🇸 Byzantines · United States
1267
-6
Player eAPM Actions Feudal Castle Imperial Opening
75 2,082 10:09 26:24 — ⚔ Scout Rush
50 1,372 10:57 23:51 — ⚔ M@A into Scouts
42 1,158 9:53 25:28 — ⚔ Scout Rush
27 747 10:03 22:54 — ⚔ Drush into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
9,655 4,648 2,820 0 17,123 18,326
10,245 4,503 1,070 200 16,018 16,633
6,665 4,514 1,485 60 12,724 13,670
7,060 3,587 550 0 11,197 12,192
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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