AoeStats
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Pilgrims

509752348Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 45m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Poles · Colombia
1619
+12
🇨🇴 Mongols · Colombia
1601
+13
🇺🇸 Saracens · United States
1558
+14
🇵🇪 Huns · Peru
1506
+16
🇨🇱 Khitans · Chile
1662
-19
🇨🇱 Persians · Chile
1551
-15
🇨🇱 Huns · Chile
1505
-13
🇨🇱 Wei · Chile
1374
-8
Player eAPM Actions Feudal Castle Imperial Opening
70 3,147 11:00 17:32 30:43 ⛏ Fish Boom FC
59 2,651 10:24 18:53 32:58 ⛏ Fish Boom into Galleys FC
52 2,361 10:37 18:12 36:09 ⛏ Fish Boom FC
43 1,946 10:19 15:48 32:45 ⛏ Fish Boom into Fire Galleys FC
36 1,610 11:49 18:16 36:18 ⛏ Fish Boom FC
34 1,510 12:22 16:48 32:31 ⛏ Fish Boom FC into Fire Galleys
32 1,443 11:36 17:24 42:56 ⛏ Fish Boom FC
28 1,256 10:33 16:32 44:33 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
25,885 18,845 20,060 1,070 65,860 74,980
23,540 14,950 14,180 3,330 56,000 69,680
25,525 15,863 11,545 1,360 54,293 69,152
20,060 22,784 9,045 1,755 53,644 59,273
19,475 12,520 9,490 1,965 43,450 46,036
15,355 8,930 8,575 2,970 35,830 45,193
11,175 11,973 6,105 4,305 33,558 38,502
11,880 13,107 3,700 3,315 32,002 34,954
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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