AoeStats
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MegaRandom

508766756Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 6m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Sicilians · Canada
1612
+14
🇺🇸 Gurjaras · United States
1542
+17
🇺🇸 Britons · United States
1515
+18
🇺🇸 Bohemians · United States
1475
+21
🇧🇷 Byzantines · Brazil
1639
-19
🇺🇸 Khmer · United States
1575
-18
🇺🇸 Teutons · United States
1546
-17
🇻🇳 Celts · Vietnam
1522
-16
Player eAPM Actions Feudal Castle Imperial Opening
76 461 — — —
64 388 — — —
62 376 — — —
60 365 — — —
57 349 — — —
43 262 — — —
43 262 — — —
22 136 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,650 275 0 0 2,925 2,929
1,050 400 0 0 1,450 1,536
1,050 275 0 0 1,325 1,474
1,100 200 0 0 1,300 1,667
950 300 0 0 1,250 1,304
900 300 0 0 1,200 1,167
900 150 0 0 1,050 1,171
650 375 0 0 1,025 889
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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