AoeStats
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MegaRandom

508755676Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 38m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1532
+12
🇺🇸 Burmese · United States
1502
+13
🇺🇸 Byzantines · United States
1456
+16
🇦🇺 Teutons · Australia
1478
-15
🇺🇸 Huns · United States
1455
-14
🇭🇰 Dravidians · Hong Kong SAR China
1401
-12
Player eAPM Actions Feudal Castle Imperial Opening
71 2,724 10:09 16:36 38:29 ⛏ Fast Castle
50 1,910 8:41 18:51 — ⚔ Scout Rush
44 1,697 10:12 15:39 — ⛏ Fast Castle
34 1,328 10:28 16:31 37:08 ⛏ Fast Castle
28 1,078 10:14 18:40 36:37 ⚔ Archer Rush
13 509 11:29 15:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,560 8,145 7,470 520 32,695 33,579
11,240 11,651 4,530 4,200 31,621 34,349
12,835 10,392 3,470 2,800 29,497 30,689
12,015 9,748 3,135 1,525 26,423 28,379
12,725 6,025 4,745 300 23,795 24,945
2,600 1,040 250 0 3,890 5,900
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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