AoeStats
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Nomad

506038508Analyzed
4v4 RM · 21d ago on Sep 12, 2026· 2m 11s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
1491
+15
🇺🇸 Japanese · United States
1435
+17
🇵🇪 Mongols · Peru
1394
+19
🇫🇷 Bohemians · France
1353
+20
🇨🇳 Spanish · China
1563
-22
🇳🇿 Berbers · New Zealand
1476
-19
🇨🇳 Vietnamese · China
1398
-15
🇨🇳 Wei · China
1396
-15
Player eAPM Actions Feudal Castle Imperial Opening
74 161 — — —
68 148 — — —
52 113 — — —
37 80 — — —
34 74 — — —
26 57 — — —
22 48 — — —
21 46 — — —

Resources

Player Food Wood Gold Stone Spent Collected
0 453 0 100 553 1
0 450 0 100 550 0
0 450 0 100 550 120
0 450 0 100 550 0
0 450 0 100 550 0
0 450 0 100 550 0
0 300 0 100 400 0
0 178 0 0 178 2
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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