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African Clearing

505119373Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 63m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Aztecs · Germany
1724
+8
🇧🇷 Georgians · Brazil
1684
+9
🇨🇳 Khmer · China
1621
+11
🇨🇦 Gurjaras · Canada
1519
+15
🇺🇸 Jurchens · United States
1566
-13
🇨🇦 Burgundians · Canada
1519
-11
🇺🇸 Maya · United States
1507
-10
🇺🇸 Cumans · United States
1455
-9
Player eAPM Actions Feudal Castle Imperial Opening
66 4,181 12:52 17:14 37:49 ⛏ Fast Castle
52 3,311 13:41 18:43 33:53 ⛏ Fast Castle
46 2,876 12:49 18:22 41:24
44 2,762 13:31 17:38 36:06 ⛏ Fast Castle
41 2,573 15:17 18:59 53:07 ⚔ FC into Scouts
38 2,420 13:42 41:38 59:07 ⚔ Archer Rush
36 2,278 11:55 24:24 54:53 ⚔ Scout Rush
34 2,142 14:02 17:47 39:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,100 18,599 28,315 3,600 111,614 119,494
56,425 17,500 24,565 4,260 102,750 104,384
45,945 21,474 22,030 3,950 93,399 98,149
23,725 34,211 17,660 6,445 82,041 98,166
31,745 26,758 15,375 2,710 76,588 80,377
36,525 15,399 16,765 2,590 71,279 74,427
22,700 17,641 3,475 1,650 45,466 48,833
21,735 17,799 2,815 1,100 43,449 47,617
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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