AoeStats
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Nomad

504890922Analyzed
2v2 RM · 25d ago on Sep 7, 2026· 43m 1s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Cumans · Canada
1531
+15
🇺🇸 Georgians · United States
1506
+16
🇻🇳 Britons · Vietnam
1519
-16
🇨🇳 Maya · China
1484
-15
Player eAPM Actions Feudal Castle Imperial Opening
73 3,126 12:52 24:45 41:48 ⚔ Fish Boom into Scouts
59 2,522 13:54 17:55 37:17 ⛏ Fish Boom FC
38 1,621 13:53 17:54 38:42 ⚔ Fish Boom FC into Archers
32 1,389 15:02 23:08 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,080 22,821 10,290 2,450 66,641 69,855
17,460 21,440 4,000 4,000 46,900 53,212
17,915 9,107 7,015 2,415 36,452 38,453
10,295 14,070 5,830 1,735 31,930 34,648
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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