AoeStats
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Arena

504651355Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 50m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1466
+17
🇨🇳 Mongols · China
1406
+19
🇺🇸 Magyars · United States
1373
+21
🇨🇳 Teutons · China
1369
+21
🇺🇸 Bohemians · United States
1527
-21
🇺🇸 Mongols · United States
1503
-20
🇨🇦 Persians · Canada
1459
-19
🇲🇽 Poles · Mexico
1436
-18
Player eAPM Actions Feudal Castle Imperial Opening
78 3,965 10:03 14:42 28:25 ⛏ Fast Castle
62 3,160 9:53 13:49 31:47 ⚔ FC into Archers
37 1,862 9:32 13:40 29:08 ⛏ Fast Castle
34 1,739 11:49 15:45 30:28 ⛏ Fast Castle
34 1,741 11:04 15:15 29:53 ⛏ Fast Castle
32 1,641 10:42 14:55 35:13 ⛏ Fast Castle
26 1,309 9:05 14:01 30:33 ⛏ Fast Castle
26 1,315 11:03 14:49 28:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
75,810 16,000 26,275 3,655 121,740 127,317
26,675 24,625 33,135 3,050 87,485 92,300
27,550 26,625 20,835 4,300 79,310 87,317
27,570 32,908 15,125 1,620 77,223 79,215
35,115 27,215 11,580 1,490 75,400 81,372
30,050 15,390 25,290 2,250 72,980 77,230
20,240 19,293 11,755 4,750 56,038 59,073
11,355 10,205 5,895 1,630 29,085 31,939
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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