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African Clearing

503905323Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 46m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1576
+13
🇺🇸 Franks · United States
1566
+13
🇺🇸 Armenians · United States
1564
+13
🇳🇱 Aztecs · Netherlands
1473
+19
🇪🇸 Sicilians · Spain
1541
-16
🇪🇸 Saracens · Spain
1537
-16
🇪🇸 Ethiopians · Spain
1524
-15
🇪🇸 Britons · Spain
1436
-11
Player eAPM Actions Feudal Castle Imperial Opening
58 2,689 12:23 24:49 38:08 ⚔ M@A Rush
53 2,442 13:15 17:29 40:38 ⛏ Fast Castle
47 2,177 11:35 24:00 38:53 ⚔ Scout Rush
38 1,734 14:21 21:01 35:20 ⛏ Fast Castle
35 1,589 14:06 17:59 41:09 ⛏ Fast Castle
29 1,349 14:08 21:51 36:23 ⚔ Scout Rush
27 1,223 12:33 23:07 — ⚔ Archer Rush
26 1,198 12:28 23:20 39:15 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,705 13,742 17,675 2,095 60,217 63,028
23,340 13,678 12,020 2,000 51,038 55,031
20,935 18,736 9,375 1,960 51,006 60,030
13,050 17,350 8,825 3,300 42,525 48,956
14,230 13,677 9,235 1,150 38,292 39,504
14,180 12,546 7,965 2,690 37,381 40,059
13,915 13,880 6,680 2,100 36,575 39,334
8,700 8,291 2,370 2,365 21,726 23,329
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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