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503499110Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 45m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Gurjaras · United States
1552
+14
🇺🇸 Teutons · United States
1550
+14
🇺🇸 Aztecs · United States
1549
+14
🇨🇦 Japanese · Canada
1541
+14
🇦🇷 Magyars · Argentina
1617
-19
🇦🇷 Vikings · Argentina
1516
-15
🇨🇷 Chinese · Costa Rica
1483
-13
🇦🇷 Ethiopians · Argentina
1405
-10
Player eAPM Actions Feudal Castle Imperial Opening
96 4,393 11:02 14:52 33:15 ⛏ Fast Castle
73 3,364 10:57 14:54 37:33 ⛏ Fast Castle
53 2,441 10:00 21:07 41:56 ⚔ M@A into Archers
42 1,935 9:26 18:54 36:17 ⚔ Archer Rush
39 1,795 10:08 14:56 34:08 ⚔ FC into Skirms
33 1,497 10:55 25:28 — ⚔ Archer Rush
33 1,514 10:20 22:30 — ⚔ Scout Rush
21 983 10:07 14:59 36:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,300 15,750 19,710 1,600 81,360 83,947
31,275 12,060 19,920 1,900 65,155 71,743
18,810 19,086 11,475 3,035 52,406 55,507
24,460 13,315 10,660 1,765 50,200 53,022
18,555 17,668 12,210 1,600 50,033 52,954
25,285 12,245 5,560 400 43,490 50,946
14,350 11,883 2,555 2,180 30,968 32,799
5,625 5,703 3,470 1,675 16,473 17,399
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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