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503491001Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 39m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1783
+7
🇵🇪 Poles · Peru
1622
+13
🇦🇷 Sicilians · Argentina
1549
+16
🇦🇷 Gurjaras · Argentina
1501
+18
🇺🇸 Armenians · United States
1578
-14
🇺🇸 Ethiopians · United States
1577
-14
🇨🇦 Muisca · Canada
1568
-14
🇳🇱 Hindustanis · Netherlands
1465
-10
Player eAPM Actions Feudal Castle Imperial Opening
62 2,442 8:44 25:12 — ⚔ Tower Rush
61 2,429 10:29 26:40 — ⚔ Drush
47 1,840 10:34 25:30 — ⛏ Fast Castle
45 1,774 8:24 20:50 31:15 ⚔ Towers FC
41 1,622 8:34 21:25 38:02 ⚔ Scout Rush
40 1,584 8:32 19:44 32:46 ⚔ Scout Rush
37 1,483 8:53 21:41 30:39 ⚔ Archer Rush
27 1,056 9:08 29:11 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,545 14,715 9,515 2,615 48,390 51,343
14,895 18,457 10,345 2,145 45,842 49,500
19,195 13,386 6,035 2,310 40,926 42,049
21,700 8,135 3,645 1,075 34,555 36,633
12,185 10,592 5,115 1,730 29,622 31,075
11,600 9,555 6,690 1,650 29,495 31,767
11,620 6,165 1,450 1,055 20,290 21,456
8,615 5,011 900 1,445 15,971 17,914
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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