AoeStats
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Nomad

503293943Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 56m 19s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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🇧🇷 Bulgarians · Brazil
1470
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Player eAPM Actions Feudal Castle Imperial Opening
67 3,767 12:15 15:24 39:32 ⛏ Fish Boom FC
50 2,810 11:56 21:59 41:19 ⛏ Fish Boom FC
50 2,829 13:22 17:04 37:37 ⛏ Fish Boom FC
38 2,128 12:23 17:32 49:00 ⛏ Fish Boom FC
36 2,033 13:14 24:24 38:30 ⛏ Fish Boom FC
36 2,003 13:47 22:04 47:36 ⛏ Fish Boom into Galleys into Fire Galleys FC
26 1,481 13:35 29:08 49:55 ⛏ Fish Boom FC
16 889 54:02 — — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
38,075 18,876 14,755 6,960 78,666 85,015
26,380 26,169 14,475 2,785 69,809 78,380
25,580 23,328 13,055 4,425 66,388 75,256
29,800 21,688 9,600 4,070 65,158 66,668
26,200 23,099 8,115 2,660 60,074 59,983
13,575 14,398 9,250 4,660 41,883 42,241
18,115 15,097 6,550 1,400 41,162 44,387
5,650 6,846 700 500 13,696 16,871
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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