AoeStats
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Black Forest

509724939Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 43m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
687
+14
🇳🇱 Romans · Netherlands
674
+15
🇩🇪 Teutons · Germany
667
+15
🇹🇼 Britons · Taiwan
662
+15
🇲🇽 Spanish · Mexico
658
-15
🇺🇸 Khmer · United States
654
-15
🇲🇦 Bohemians · Morocco
644
-15
🇧🇷 Turks · Brazil
629
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,905 10:07 21:30 33:06 ⛏ Fast Castle
29 1,239 12:42 17:43 32:17 ⛏ Fast Castle
20 848 13:47 24:02 39:16 ⛏ Fast Castle
16 712 17:07 22:22 — ⛏ Fast Castle
12 532 14:38 28:03 39:31 ⛏ Fast Castle
12 524 13:41 24:11 — ⛏ Fast Castle
12 515 12:59 19:19 31:54 ⛏ Fast Castle
10 450 11:33 25:20 37:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,025 7,695 10,160 2,890 41,770 48,420
9,800 17,211 10,960 1,600 39,571 43,934
13,500 14,890 8,490 2,150 39,030 51,094
13,740 15,120 8,065 1,070 37,995 40,309
18,745 6,200 5,310 200 30,455 31,392
10,610 9,927 6,070 1,220 27,827 32,762
12,280 8,920 4,250 2,150 27,600 37,335
8,625 7,385 4,715 2,300 23,025 23,505
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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