AoeStats
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Fortress

510191539Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 53m 23s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
1490
+8
🇺🇸 Maya · United States
1410
+11
🇺🇸 Khmer · United States
1344
+13
🇦🇹 Chinese · Austria
1338
+13
🇹🇷 Slavs · Türkiye
1357
-15
🇹🇷 Tatars · Türkiye
1266
-10
🇹🇷 Khitans · Türkiye
1263
-10
🇮🇹 Inca · Italy
1255
-10
Player eAPM Actions Feudal Castle Imperial Opening
40 2,134 7:02 10:56 25:59 ⛏ Fast Castle
38 2,029 8:17 12:12 28:13 ⛏ Fast Castle
36 1,912 7:25 11:01 22:38 ⛏ Fast Castle
33 1,746 7:16 11:03 27:35 ⛏ Fast Castle
31 1,633 7:48 12:42 36:31 ⛏ Fast Castle
29 1,529 7:57 11:41 29:13 ⛏ Fast Castle
21 1,148 7:24 12:11 — ⛏ Fast Castle
20 1,081 8:20 12:08 29:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,775 37,540 23,855 3,875 100,045 104,672
35,185 41,308 15,375 7,525 99,393 100,327
50,245 26,225 11,165 2,315 89,950 95,127
30,565 31,483 18,825 4,410 85,283 86,758
30,305 17,900 27,560 5,250 81,015 93,904
33,230 19,975 13,545 3,690 70,440 82,886
17,720 22,405 14,470 3,090 57,685 67,865
17,415 13,785 7,225 2,385 40,810 40,563
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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