AoeStats
← 他并不是一个笨比

Arabia

510665856Analyzed
1v1 RM · 11h ago on Oct 2, 2026· 63m 42s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1040
+18
🇨🇳 Teutons · China
1077
-18
Player eAPM Actions Feudal Castle Imperial Opening
47 3,026 12:35 18:00 41:49 ⚔ Drush FC
37 2,335 14:41 23:56 40:07

Resources

Player Food Wood Gold Stone Spent Collected
36,790 27,478 8,085 3,200 75,553 84,219
27,535 12,123 13,505 2,530 55,693 60,691
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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