AoeStats
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Arena

508205241Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 49m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Persians · Hong Kong SAR China
1294
+15
🇭🇰 Romans · Hong Kong SAR China
1267
+16
🇮🇳 Goths · India
1263
+17
🇨🇳 Britons · China
1257
+17
1308
-17
1275
-16
🇹🇼 Maya · Taiwan
1260
-16
🇨🇳 Huns · China
1260
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,250 9:36 13:15 29:32 ⛏ Fast Castle
40 1,977 10:02 14:31 30:59 ⛏ Fast Castle
38 1,875 10:17 14:27 29:42 ⛏ Fast Castle
34 1,656 11:13 14:52 28:22 ⛏ Fast Castle
33 1,636 10:41 14:38 28:40 ⛏ Fast Castle
28 1,360 10:39 14:59 31:26 ⛏ Fast Castle
26 1,260 10:31 15:25 38:55 ⛏ Fast Castle
24 1,166 10:26 15:20 31:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,195 27,075 22,475 2,350 90,095 97,086
32,155 31,910 18,415 6,935 89,415 92,120
42,775 19,465 13,865 995 77,100 86,540
30,670 18,164 17,940 950 67,724 75,441
21,435 28,775 13,090 1,600 64,900 77,181
22,190 23,720 14,120 4,375 64,405 79,092
33,505 13,450 13,690 950 61,595 69,805
20,060 21,486 3,950 1,445 46,941 52,207
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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