AoeStats
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African Clearing

505631814Analyzed
4v4 RM · 22d ago on Sep 10, 2026· 50m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Inca · New Zealand
1422
+14
🇳🇿 Gurjaras · New Zealand
1368
+16
🇦🇺 Koreans · Australia
1362
+16
🇦🇺 Britons · Australia
1328
+18
🇪🇸 Italians · Spain
1436
-18
🇯🇵 Vietnamese · Japan
1388
-17
🇬🇧 Tupi · United Kingdom
1363
-16
1289
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 2,367 13:30 19:54 39:25 ⛏ Fast Castle
45 2,262 12:25 23:28 46:12 ⚔ Scout Rush
36 1,843 13:15 24:11 40:43 ⛏ Fish Boom FC
30 1,531 12:51 16:55 41:05 ⛏ Fast Castle
27 1,384 13:18 18:22 45:39 ⛏ Fast Castle
21 1,048 14:03 17:40 — ⛏ Fast Castle
20 1,032 12:49 17:00 37:01 ⛏ Fast Castle
18 900 13:55 18:09 35:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,510 16,809 20,660 1,600 74,579 82,514
30,950 16,350 12,015 4,070 63,385 68,852
13,850 28,224 9,145 3,690 54,909 57,481
12,275 20,585 17,870 3,480 54,210 70,445
13,500 18,078 13,185 5,155 49,918 58,059
23,025 12,519 9,010 430 44,984 46,488
12,650 11,814 3,920 2,250 30,634 35,831
4,200 3,066 1,180 1,500 9,946 9,760
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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